begintalkscript;

variables;

 
begintalknode 1;
 state = -1;
 
nextstate = 1;
 question = "Sikitho";
 text1 = "Sikitho seems pleased to see you. _Congratulations! I'm quite surprised you did it! Heh, third times the charm I guess..._";
 
text2 = "_I'm sure you're curious about some things. Ask away._";
 
text5 = "Sikitho seems impatient. _Any more questions?_";
 
action = INTRO;
 
begintalknode 2;
 state = 1;
 
nextstate = 1;
 condition = (get_flag(5,10) == 0);
 
question = "Reward?";
 
text1 = "_Of course!_ Sikitho pulls out a necklace. _This charm has been carefully infused with some of the...goo I found._";
 
code = reward_give(451);
 
set_flag(5,10,1);
 break;
 
begintalknode 3;
 state = 1;
 
nextstate = 1;
 question = "What was that thing that went to the queen?";
 
text1 = "_It is a piece of magic specially made. It is beyond your comprehension._";
 
begintalknode 4;
 state = 1;
 
nextstate = 1;
 question = "How did you get us out?";
 
text1 = "_Once you were in this dimension, it was simple to get you out. Even you might be able to comprehend it...though I doubt it._";
 
begintalknode 5; state = 1; nextstate = 1; question = "Quit with the attitude and just explain!"; text1 = "Sikitho glares at you and speaks in an angered tone. _I don't know who you think you are, but know this. You will not speak to me that way._"; text2 = "Sikitho calms back into a normal voice. _You are, however, beginning to gain my respect. I just might explain more in the near future._"; text3 = "_Though I guess I could spare one fact. Demons have risen up in a new way. They set me up...remember when I explained how the dark came to be? It was a trap._"; text4 = "_If you want this world to stay in one piece, you'd better be on the lookout for me or someone allied with me. That is all._"; 
begintalknode 6;
 state = 1;
 
nextstate = -1;
 question = "Okay, I'm done now.";
 
text1 = "Sikitho instructs the guards to open the gates. _Good. Now I can leave._";
 
text2 = "_Oh, and if you see Crithos, tell him to contact me. He is a mage, who's personality is beyond your comprehension._";
 
code = set_terrain(16,4,30);
 
set_terrain(15,4,30);
 
set_terrain(17,4,30);
 erase_char(8);
 break;
 
